// Decompiled on 周六 2月 22 19:31:49 CST 2025 with Zomboid Decompiler v0.1.3 using Vineflower.
package zombie.core.skinnedmodel;

import zombie.core.opengl.IModelCamera;

public abstract class ModelCamera implements IModelCamera {
    public static ModelCamera instance = null;
    public float m_useAngle;
    public boolean m_bUseWorldIso;
    public float m_x;
    public float m_y;
    public float m_z;
    public boolean m_bInVehicle;
    public boolean bDepthMask = true;
}
